Chapter Text
—
Sarza Zarazell
Female Zeltron
Morality: 83 (Light Side Paragon, add 1 Light Destiny Point to pool, +1 Strain Threshold)
XP: 920
Unspent XP: 0
Career: Warrior
Specializations: Colossus, Padawan, Makashi Duelist, Artisan
Wound Threshold 24, Strain Threshold 20, Soak 3, Ranged Defense 2*, Melee Defense 2*
*When holding her active lightsaber.
Characteristics: Brawn 2, Agility 3, Intellect 3, Cunning 2, Willpower 2, Presence 5
General Skills: Astrogation 1, Athletics 1, Charm 1, Computers 1, Cool 1, Coordination 2, Discipline 3, Mechanics 3, Medicine 0, Negotiation 0, Perception 1, Resilience 0, Survival 3, Vigilance 2
Combat Skills: Brawl 1, Lightsaber 2, Melee 0
Knowledge Skills: (Core Worlds 1), Education 1, (Lore 1), (Outer Rim 1)
(Non-Career Skill)
Talents: Adaptable, Dedication (Presence 2), Defensive Slicing 1, Durable 2, Enduring 1, Fine Tuning 1, Force Rating 2, Grit 7, Hard Headed 2, Hard-Headed (Improved), Headbutt, Inventor 1, Makashi Technique, Mental Tools, Parry 2, Quick Draw, Reflect 1, Resist Disarm, Sense Danger, Solid Repairs 3, Toughened 6, Toughened (Improved), Well Rounded 1 (Medicine, Negotiation)
Force Powers: Enhance (Control: Coordination, Control: Resilience), Manipulate (Control: Item Damage, Control: Mechanics), Move (Range, Strength, Control: Hurl), Seek, Sense
Force Rating: 3
Equipment: Sarza’s Lightsaber, SX-99 (Weapon Maintenance Kit – Lightsaber, Integrated Comlink, Stimpack Injector, 5 Stimpacks)
—
Meelan Lah
Female Yuuzhan Vong
Morality: 62
XP: 380
Unspent XP: 0
Career: The Jedi
Specializations: Padawan, Steel Hand Adept
Wound Threshold 20, Strain 16, Soak 3, Ranged Defense 0, Melee Defense 0
Characteristics: Brawn 4, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
General Skills: Athletics 1, Cool 1, Coordination 1, Discipline 0, Mechanics 1, Medicine 0, Piloting: Planetary 0, Piloting: Space 0, Vigilance 1
Combat Skills: Brawl 2, Lightsaber 2
Knowledge Skills: Education 1, Lore 0
Talents: Adaptable, Dedication (Brawn 1), Force Rating 1, Grit 2, Iron Body 2, Martial Grace, Parry 2, Precision Strike, Precision Strike (Improved), Quick Draw, Reflect 1, Sense Danger, Toughened 3, Well Rounded 1 (Medicine, Piloting: Planetary)
Force Powers: Enhance (Control: Coordination, Control: Resilience, Control: Brawl), Move (Strength, Range), Sense
Force Rating: 2
Equipment: Amphisaber (Basic Double-Bladed Lightsaber), chlitziwyrm (comlink)
—
HVC-72-Dorn
Male Clone Commando
NPC (Nemesis)
Wound Threshold: 15, Strain Threshold 15, Soak 5, Ranged Defense 1, Melee Defense 1
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 2, Willpower 3, Presence 2
General Skills: Athletics 3, Cool 3, Discipline 3, Perception 2, Resilience 3, Stealth 3, Vigilance 3
Combat Skills: Brawl 2, Gunnery 2, Ranged: Heavy 3, Ranged: Light 3
Talents: Adversary 1, Command, Rapid Reaction 2
Abilities: Clone Commando Training: For every Havoc Squad member within Long range, add 1 Boost to all actions. For every Havoc Squad member killed, take 1 Setback to all actions.
Equipment: Rotary Blaster Cannon, Blaster Pistol, 2 Frag Grenades, Thermal Detonator, Clone Commando Armor
—
Roh’lah
Silhouette: 4, Speed: 4, Handling: 2
Defense: Fore Shield 2, Aft Shield 2, Armor: 4
Hull Trauma: 25, System Strain: 20
Hull Type/Class: Yuuzhan Vong Xhalax -class transport gunship
Manufacturer: Yuuzhan Vong Shaper Caste
Hyperdrive: Primary Class 1, Backup Class 12
Navicomputer: Yes
Sensor Range: Short
Ship’s Complement: Bonded Pilot
Encumbrance Capacity: 50
Passenger Capacity: 10
Consumables: 1 month
Weapons:
Port Quad Laser Cannon Turret (Firing Arc: Fore, Aft, Port, Dorsal, Ventral; Damage: 5; Range: Close; Crit: 3; Accurate 1, Linked 3)
Starboard Quad Laser Cannon Turret (Firing Arc: Fore, Aft, Starboard, Dorsal, Ventral; Damage: 5; Range: Close; Crit: 3; Accurate 1, Linked 3)
Light Turbolaser Turret (Firing Arc: Fore, Aft, Port, Starboard, Dorsal; Damage: 9; Range: Medium; Crit: 3; Breach 2, Slow-Firing 1)
—
Roh’lah’s Pilot
Male Pilot
NPC (Nemesis)
Wound Threshold: 18, Strain Threshold 16, Soak 3, Ranged Defense 0, Melee Defense 0
Characteristics: Brawn 3, Agility 3, Intellect 2, Cunning 1, Willpower 1, Presence 2
General Skills: Astrogation 4, Computers 4, Mechanics 4, Piloting: Space 4
Combat Skills: Gunnery 4
Knowledge Skills: Education 4
Talents: Galaxy Mapper 1, Hyperspace Assault, Natural Pilot, Skilled Jockey 2
—
(Destiny Point Generation: 1 Light from Light Side Paragon, 3 Force Dice – 1 Dark, 2 Light, 1 Dark. Destiny Point Pool: 3 Light, 2 Dark.)
The streets of Ord Varee were no place for a gorgeous Zeltron woman to walk around naked.
Ord Varee had a complicated history. 13,000 years ago, it had been a Republic Ordnance/Regional Depot, a forward base for the Republic military as the boundaries of colonization in the galaxy were steadily pushed back. The “Ord” designation stuck even as the Republic military moved on, and was eventually disbanded as peacekeeping duties were shifted to the Jedi Order. Ord Varee had struggled to find new routes to survive. A thousand years ago, it was one of the planets that opened immigration to refugees fleeing the Separatist Crisis, and then the Clone Wars. With an influx of people and without the infrastructure to provide for them, lawlessness and opportunity rose side-by-side. When the Galactic Empire began taking steps to ensure order among all worlds, those who didn’t want to lose the opportunities lawlessness provided banded together, and outsiders invested in the world’s fate. With the Galactic Civil War, rise and fall of the New Republic and GFFA, and finally the establishment of the Second Empire, Ord Varee quickly adapted to take advantage of changing galactic conditions.
In short, Ord Varee was a world where criminal occupations outnumbered legitimate jobs ten to one.
The major spaceports were littered with smugglers, pirates, traders in illicit goods, and those who serviced their needs; outlaw weapon techs, droid engineers, and shipwrights, as well as providers of pleasures chemical, visual, and physical. Smaller settlements ran their own criminal enterprises, except for the few citizens who tried to earn an honest living, and even they had to interact with the criminal element in some form, often through payment for “protection.” No place on the planet could truly be considered safe.
But perhaps the worst was the tiny city called Dohvash Township. It was small even by frontier world small town standards, only a few hundred residents and a small handful of businesses. But it was effectively the unofficial capital of Ord Varee, since it was only a short speeder ride away from the palace of Loggath the Hutt, into whose fat, slimy fingers passed a cut of every single credit earned on Ord Varee, by anyone, anywhere.
And it was through the streets of Dovash Township that Sarza’s nude form walked, lithe and sensual grace visible in every ripple of toned muscle beneath bare, rose-pink skin.
Sarza didn’t mind being naked. In fact, she enjoyed it. She was a Nue Jedi, a subsect of the Jedi Order that contacted the Force, the energy generated by all life, though the most fundamental drives of all life. Nudity and sexuality were cornerstones of her personal connection to the Force. She had spent most of her formative years on an abandoned planet, but she had readily adapted to being naked around others. Granted, this was usually in the Jedi Temple, where the other Jedi had quickly grown accustomed to her presence. But she’d been aboard Imperial warships, and ventured other places where people were not used to seeing a sultry Zeltron female wandering in the nude. She actually enjoyed the attention, her Zeltron empathic sense stimulated positively by the pleasurable feelings she inspired in others.
But Ord Varee, and especially Dovash Township, was different. People still gazed at her lustfully, but there was an undercurrent of violence, aggression, even hate, jagged and razor-edged that cut unpleasantly against her empathic awareness. These people didn’t want to exchange pleasure with her, they wanted to take pleasure from her. And their pleasure would probably involve her suffering.
In both her natural empathic sense and her connection to the Force, Darkness swirled.
That Darkness coalesced as a man stepped out of an alley to stand in front of her. A scar, likely a blaster burn, disfigured the right side of his face. The warped, lumpy tissue pulled down on the corner of his right eye and up at the right corner of his mouth, giving him a permanent sneering snarl. The cast of the left side of his face gave no indication it was used to more friendly expressions.
“Well, get a sensor focus on this schutta! ” he said loudly, eyeing Sarza up and down in a way that made her feel unclean. As he spoke, seven more men appeared out of alleys and doorways, surrounding Sarza. Three Weequay, two Twi’leks, a Trandoshan, and another human. “Now this is an uncommon sight! Looks like Life Day came early!”
Sarza scowled as best as she was able, her hand dropping to her lightsaber, clipped to a silver band encircling her right thigh. “I don’t want any trouble,” Sarza said.
The scarred man’s humor vanished as he glared at her, unhooking a large stun baton from his belt. “Then you shouldn’t have kriffing set foot on Ord Varee, Jedi schutta . Take her.”
(Initiative: Sarza, Cool, 1 Proficiency Die, 4 Ability Dice – 5 Success, 1 Advantage. Loggath’s Enforcer 1, Cool, 3 Proficiency Dice – 3 Success, 1 Advantage. Loggath’s Enforcer 2, Cool, 3 Proficiency Dice – 1 Success, 4 Advantage. Enforcer Group 1, Cool, 2 Ability Dice – 1 Success 1 Advantage. Enforcer Group 2, 2 Ability Dice – 1 Success, 1 Advantage. Sarza 6.01, NPC 3.01, NPC 1.04, NPC 1.01, NPC 1.01.)
Sarza snatched her lightsaber free and thumbed the activation plate, the blue blade extended with a snap-hiss and a threatening buzz. “Don’t. I’m warning you. Last chance.”
(Sarza: Coercion, 2 Ability Dice, Upgrade Difficulty twice (sorely outnumbered), 2 Challenge Dice – 1 Success, 1 Advantage, 3 Threat. Net: 1 Success, 2 Threat.)
Some of the thugs seemed to hesitate at the glint of the lightsaber blade reflecting in Sarza’s eyes. Unfortunately, as she turned to look at each in turn, hoping to drive them off, she let her attention fall from the man with the burn scar.
(Loggath’s Enforcer 1: Maneuver to Engaged range. “Peacekeeper” Stun Baton: 4 Proficiency Dice, 2 Boost Dice (previous Threat), Difficulty 2, Setback 2 (Sarza’s Melee Defense) – 5 Success, 1 Advantage, 1 Triumph, 4 Failure, 1 Threat. Net: 2 Success, 1 Triumph. Triumph Spent to activate Stun quality. 5 Stun Damage, Sarza 5/20 Strain.)
Sarza grimaced and cried out as the stun baton jammed into her side, a pulse of stun energy ripping through her, making her muscles weak and sluggish, her body less responsive.
(Loggath’s Enforcer 2: Draw “Peacekeeper” Stun Baton.)
The other human drew another stun baton, while the other thugs drew blasters, toggled the stun settings on, and opened fire.
(Enforcer Group 1: Draw blaster pistol. Blaster Pistol: 2 Proficiency Dice, 1 Ability Die, Difficulty 1 (short range), Setback 2 (Sarza’s Ranged Defense) – 1 Success, 1 Advantage, 1 Triumph, 2 Failure. Net: 1 Advantage, 1 Triumph. Miss! Advantage spent on Boost to next Ally’s check, Triumph spent on Upgrade to next Ally’s check.)
Stun bolts rippling at her, Sarza ducked and dodged as best she was able, the blue blade of her lightsaber batting some of the blue rings of energy aside.
(Enforcer Group 2: Draw blaster pistol. Blaster Pistol: 3 Proficiency Dice, Boost 1, Difficulty 1 (short range), Setback 2 (Sarza’s Ranged Defense) – 3 Success, 4 Advantage, 1 Failure. Net: 2 Success, 4 Advantage. 3 Stun Damage, Sarza 8/20 Strain. 3 Advantage spent on disarm, Sarza uses Resist Disarm talent, Sarza 10/20 Strain. 1 Advantage spent on Boost to next Ally’s check.)
More stun blasts rippled in at her, and Sarza was struck. Her right arm went numb, her lightsaber nearly fell from her fingers, but a surge of will and drawing on the Force let her keep hold of it. But she knew she was in trouble.
(Sarza: Sarza’s Lightsaber, 2 Proficiency Dice, 3 Ability Dice, 1 Boost Die (Accurate), Upgrade Difficulty twice (Adversary Talent), 1 Setback (Loggath’s Enforcer’s Melee Defense) – 4 Success, 2 Advantage, +1 Advantage (Superior), 1 Failure, 3 Threat. Net: 3 Success. 11 Damage, Breach quality ignores Soak, Loggath’s Enforcer 1 11/20 Wounds.)
Sarza, trying to still spin out of the way of the stun blasts, swung her lightsaber at the man with the scarred face. The buzzing blue blade struck him a glancing blow, making him yelp and grip at the burn on his thigh with his free hand. “You’ll pay for that!” he yelled.
“Take it out of my hide,” Sarza taunted with a confidence she definitely didn’t feel.
“Don’t kriffing tempt me,” he growled, swinging his baton at her again.
(Loggath’s Enforcer 1: “Peacekeeper” Stun Baton, 4 Proficiency Dice, 1 Boost Die (previous Advantage), Difficulty 2, Setback 2 (Sarza’s Melee Defense) – 3 Success, 1 Advantage, 2 Triumph, 3 Failure. Net: 1 Success, 1 Advantage, 2 Triumph. Advantage spent to add Boost to next Ally’s check. 1 Triumph spent to activate Stun quality. 1 Triumph spent on Critical Injury: 81, Winded (Cannot suffer Strain to activate abilities or gain maneuvers until the end of the encounter.) 4 Stun Damage, Sarza 14/20 Strain.)
Sarza tried to parry, but the baton was coming in at a bad angle, and she still had the stun blasts to worry about. The baton slammed into her chest, knocking the wind from her and nearly driving her to her knees.
(Loggath’s Enforcer 2: Maneuver to Engaged. “Peacekeeper” Stun Baton: 4 Proficiency Dice, 1 Boost Die (previous Advantage), Difficulty 2, Setback 2 (Sarza’s Melee Defense) – 5 Success, 2 Advantage, 1 Failure, 4 Threat. Net: 4 Success, 2 Threat. 10 damage -3 Soak = 7 damage. Sarza 7/24 Wounds. 2 Threat spent to add Setback to next opponent’s check.)
As the other human rushed at her with his own stun baton, Sarza managed to push it past her, evading the crippling, enervating energy of the stun field. But the man painfully slapped her forearm away from a counterattack with her lightsaber, making her grunt in pain, and her already-tenuous grip on the weapon slipped further.
(Enforcers: Blaster Pistol, 2 Proficiency Dice, 1 Ability Die, Difficulty 1 (short range), Setback 3 (Sarza’s Ranged Defense, previous Threat) – 3 Advantage, 1 Failure, 2 Threat. Net: 1 Failure, 1 Advantage. Miss! Advantage spent on Boost for next Ally’s check.)
(Enforcers: Blaster Pistol, 2 Proficiency Dice, 1 Ability Dice, 1 Boost Die (previous Advantage), Difficulty 1, Setback 2 (Sarza’s Ranged Defense) – 4 Success, 1 Advantage, 1 Failure, 2 Threat. Net: 3 Success, 1 Threat. 4 Stun Damage, Sarza 18/20 Strain. Threat spent to inflict 1 Strain, Enforcers 1/18 Wounds (minion).)
More stun blasts surrounded her, Sarza trying desperately to fight clear of them, stay conscious, stay standing . By dumb luck or the influence of the Force, she batted one stun blast away with her lightsaber and it reflected back at the man who’d shot it, interrupting his shooting briefly.
(Sarza: Sarza’s Lightsaber, 2 Proficiency Dice, 3 Ability Dice, 1 Boost (Accurate), Upgrade Difficulty Twice (Adversary), Challenge 2, Setback 1 (Loggath’s Enforcer’s Melee Defense) – 5 Success, 3 Advantage, +1 Advantage (Superior), 4 Threat. Net: 5 Success. 13 Damage, Breach ignores Soak, Loggath’s Enforcer 2 13/20 Wounds.)
Sarza swung out, but it appeared she’d gotten turned around or confused. Instead of disabling the scarred man with another lightsaber strike, she hit the second human. Another glancing blow, but a severe enough burn that if both had landed on the same target, he’d be out of commission, at least for a while.
(Loggath’s Enforcer 1: “Peacekeeper” Stun Baton, 4 Proficiency Dice, Difficulty 2, Setback 2 (Sarza’s Melee Defense) – 2 Success, 3 Advantage, 1 Triumph, 1 Failure, 3 Threat. Net: 2 Success, 1 Triumph. Triumph spent to activate Stun quality. 5 Stun damage. Sarza 20/20 Strain. Sarza incapacitated. AN: I SWEAR I did not massage these rolls, this guy just had hot dice.)
Again the scarred man struck Sarza with the stun baton, and this time there was no resisting the coruscating blue energy. Sarza’s vision dimmed, her body slumped to the ground. Her lightsaber rolled out of her limp fingers, the blade hissing away to nothing. Sarza’s awareness followed it into non-existence.
(Defeated by Loggath’s Enforcers, 10 XP awarded.)
(“Rest”, all Strain recovered.)
Sarza awoke with blurred vision, a pounding headache, and achiness all over her body. She squeezed her eyes open and shut several times, trying to clear the dark shadows and bright spots in her vision, and slowly came to realize they were only partly the after effects of the brutal stun weapons that had been used on her.
She was upside down, mostly. Slung by her hips over the shoulder of the Trandoshan, her head hanging down his back, the blood pooling in her skull was partly responsible for her disoriented condition. Her wrists were locked together by heavy binders in front of her, or they would be in front of her if they weren’t hanging down past her head. A probe in the Force revealed they were heavy-duty binders indeed, the electromagnetic locking mechanisms too sturdy and powerful to succumb to even her ability with minute manipulations of mechanical devices. She was being carried through a shadowy permacrete corridor lit by dim spotlights.
One of the Twi’leks noticed her wakefulness, and nudged one of the Weequay, muttering something too low for Sarza to really hear in a language she didn’t understand anyway. The Weequay looked at her and chortled.
The corridor opened up into a large room, filled with sapients in a bewildering array of species, and swirling with darkness and depravity. The group came to a halt, and the Trandoshan dumped Sarza on the permacrete floor. She winced and groaned as she landed heavily, adding more discomfort to her already battered body. She shook her head as she pushed herself up to her knees.
When she raised her head, she was looking up at Loggath the Hutt. His corpulent, slug-like body reclined on his dais, his rheumy purple eyes widened as he looked at her, his fat, slimy tongue extending to lick his thin lips. His eyes flicked up, and he said something in Huttese.
The man with the blaster scar shook his head. “Nah, we found her like this. Walking the streets of Dovash, stark naked and bold as you please.” He held something up. “All she had was this.”
Sarza blinked, trying to get her eyes to focus right. It was a glint of metal in the dim lights, cylindrical, gold with highlights of metallic purple–
Her lightsaber. The man was holding her lightsaber.
Loggath laughed, deep and rumbling. Then he waved one stubby arm and barked out something else in Huttese. Even with Sarza’s unfamiliarity with the language, she could understand his tone, and that tone was a command.
The two Twi’leks grabbed her arms and lifted her, carrying her towards Loggath’s dais. Her feet and shins banged against the edge, she struggled to step up onto it, lest she faceplant into the Hutt’s blubberous belly. She managed to stand before him, glaring. The smell of him was horrible, slimy rank body odor and fetid breath. Sarza tried to breathe through her mouth, abandoned that when she discovered that made her taste the stink instead of just smell it.
Loggath chortled at the defiance in her eyes, his stunted left arm reaching up to put a fat, four-fingered hand at the back of her head. The Hutt was surprisingly strong, holding her close to his huge face. His mouth parted, the long, thick, slimy tongue sliding out again. Sarza grimaced as Loggath licked the side of her face, leaving a stinking trail slime on her neck and cheek.
His other stubby-fingered hand came up, grabbed Sarza’s breast, squeezed roughly. He pinched her nipple hard, twisted, chuckled as she fought back a cry of pain.
Sarza knew Hutts were not biologically constructed in such a way to have sexual urges, as Sarza and most bipeds understood them. But Hutts did understand power, and the power that could come from degradation and humiliation using the urges bipeds like Sarza felt. This rough groping wasn’t about sex for Loggath, it was about asserting his power over her.
And while he couldn’t more directly assert power over Sarza, he could watch and enjoy as his underlings did.
Loggath pushed her away, barking another Huttese command, and the two Twi’leks caught her. They dragged her backward, thumping her hard on her back on a metal crate that had been dragged into the middle of the chamber. One held her bound arms above her head, the other wrapped his arms around one shapely leg, holding it fast. One of the Weequay grabbed her other leg.
The scarred man stepped between her spread legs, hands opening the closures of his pants.
“Don’t you dare,” Sarza said, glaring at him.
The left side of the man’s face smiled, the right remained fixed in its sneer. “You earned this, kriffing Jedi schutta .”
(Loggath’s Thug, Coordination opposed by Sarza’s Cool, 2 Proficiency Dice, 2 Ability Dice, Challenge 1, Difficulty 4 – 3 Success, 1 Advantage, 1 Triumph, 3 Failure, 1 Despair. Net: 1 Advantage, 1 Triumph, 1 Despair. Check failed.)
Sarza was in no way accommodating, grunting in pain as the man slammed full force into her dry channel. She felt a small spark of satisfaction as he grimaced, the friction painful instead of pleasant for him, too.
He slapped her breast, hard, making her gasp. “You better make it good for me,” he whispered threateningly. “If you know what’s good for you.”
Sarza smiled. “In your dreams, you ugly chunk of kane a bar.” She’d picked up a few choice Yuuzhan Vong phrases from Meelan Lah, though she had no idea if the man knew the language enough to know he was being insulted.
(Loggath’s Enforcer, Coordination opposed by Sarza’s Cool, 2 Proficiency Dice, 2 Ability Dice, 1 Challenge, 4 Difficulty – 1 Success, 2 Advantage, 1 Triumph, 2 Failure, 3 Threat. Net: 1 Threat, 1 Triumph. Loggath’s Enforcer takes 1 Strain, 1/12 Strain. Sarza takes 1 Wound, 8/24 Wounds.)
Apparently he did, as he slammed back into her hard. He grunted again at the painful friction, but Sarza gasped as she felt a sharp pain down below. Her body, acting to preserve itself, began moistening against her will.
The scarred man smiled. “That’s better.”
(Loggath’s Enforcer: Coordination opposed by Sarza’s Cool, 2 Proficiency Dice, 2 Ability Dice, Challenge 1, Difficulty 4 – 3 Advantage, 3 Failure, 1 Threat. Net: 3 Failure, 2 Advantage.)
Sarza turned her head to the side and closed her eyes as the man’s thrusting increased pace.
“Oh, no,” he said, grabbing her jaw and turning her head his way. “Open your eyes and kriffing look at me, you worthless piece of meat.” Reluctantly, Sarza opened her eyes, glaring at him with all the defiance she could muster. Despite her best efforts, anger and hate fueled the glare.
(Sarza gains 2 Conflict.)
The man just smiled. “Oh, yeah. Keep it up. Soon, you’ll be begging me for it.” The man continued to pound into her, fast and hard and utterly without artistry. It wouldn’t have been pleasurable for Sarza even if she had chosen him.
Soon, he grunted as he emptied himself in her, and Loggath’s court cheered and applauded and hurled insults at Sarza in a variety of languages as they witnessed her being conquered.
The man stepped away, stuffing himself back in his pants as he smiled down at her. “Next!” he yelled.
Sarza ground her teeth as another male stepped between her legs, his cock already hanging out, hard and ready.
(Enforcers, Coordination opposed by Sarza’s Cool, 3 Ability Dice, Challenge 1, Difficulty 4 – 2 Success, 3 Advantage, 2 Failure, 4 Threat. Net: 1 Threat. Enforcers take 1 Strain, 1 Wound because Minion, 1/18 Wounds.)
Hours had passed, Sarza had no idea how many. Her body ached all over, but especially between her legs, where none of the men violating her had been remotely gentle. She still had the will to resist, but bone-deep fatigue rendered her body limp and defenseless. Loggath the Hutt’s men took advantage of this, moving her into new and more flexible positions, where more of them had access to her at once, which only increased the aching soreness and limpness of her body.
Right now, three of them were making use of her. One below her in her pussy, one behind and above her in her ass, a third in front of her, all but choking her as he sawed his prick back and forth in her mouth. Even if Sarza had wanted to use her oral skills on him, she couldn’t make her body respond. He didn’t seem to mind, fucking her mouth and throat with abandon.
The three men finished, one after the other. More streaks and dribbles of semen joined those already coating her body, another disgusting load filled her mouth. Sarza did her best to spit it out as the men moved away from her. She lay on the floor, spent beyond endurance, doing what little she could to brace herself for the next man or men who would come to slake their brutal lust on her helpless body.
Loggath said something in Huttese. Clawed, scaly hands – more Trandoshans – gripped her arms and hauled her up. Far too fatigued to stand, she sagged in her captors’ grip.
The man with the blaster burn appeared before her again. “Well, we’re calling it a night. But don’t worry,” he gave her an evil smirk, made more sinister looking by the burn scar tugging at the right side of his mouth. “We’ve got accommodation set up for you.” He unlocked her binders, and the Trandoshans turned her around and began carry-dragging her towards an object.
It was some kind of frame, approximately two meters square, an odd material that looked out of place in Loggath’s den. Partially, in others it seemed as though this was its natural habitat. The material looked familiar to Sarza, reminding her of the chitinous construction of Roh’lah ’s hull and bulkheads.
They have Yuuzhan Vong technology. Interesting.
“The Embrace of Pain,” blaster-scar said, motioning to the device like a salesman showing off a product. “Very illegal these days, but loads of fun. Well, for us ,” he smirked. “Let me show you how it works.”
Sarza swallowed to clear her throat. “Let’s not and say we did,” she replied. The weakness and fatigue in her voice undermined her statement.
Blaster-scar’s smirk widened. “Oh, but we insist.”
The Trandoshans muscled her towards the object, pushed her into the frame. Blaster-scar stroked a fleshy bulb on the outside of the device, and organic-looking braces and clamps unfolded, reached out. The Trandoshans held her limbs immobile for the biomechanical devices to lock down, securing Sarza spread out in the frame.
Then blaster-scar gave her his most evil smile yet, and stroked another fleshy control.
(Sarza: Discipline, 2 Proficiency Dice, 1 Ability Die, Difficulty 4 – 1 Success, 3 Advantage, 2 Failure, 3 Threat. Net: 1 Failure.)
Agony ripped through Sarza’s body, it was like every nerve had suddenly burst into fire. No, it was worse than that, as though every nerve was simultaneously on fire, bathed in acid, frozen solid, cut, crushed, twisted, torn. Every kind of pain she could name and a few she had no words for arced and ripped through her body.
She held out for about three seconds before she let out a long, full-throated scream.
Blaster-scar chuckled. “And there we go. Now you know why it’s called ‘the Embrace of Pain.’ Fun little device.” He chuckled again. “Well, not for you.”
Sarza glared at him.
“You have yourself a good night,” he said evilly, and he and the Trandoshans turned.
“No, please,” Sarza whimpered, it took all her focus to even try to speak against the onslaught of pain. “You can’t leave me here.”
“We can, we are,” Blaster-scar said. “See you in the morning.”
“No,” Sarza cried, but no one listened. The court dispersed back to their chambers, Loggath sliding off his dais to slither away. Sarza was left alone, secured in the Embrace of Pain, agony wracking her slender, sexy body.
She squeezed her eyes shut, trying to meditate, to reach out to the Force and take her mind away, but the pain was too intense for her to maintain focus against. She couldn’t fathom the depravity on display, the utter inhumanity. They weren’t even watching her suffer, taking joy in her pain. They’d left her alone. It was enough for them to know that she was suffering, and would for hours on end, until they finally decided to visit some fresh indignity on her for their own sick, twisted amusement.
Steeling herself, Sarza tried to endure as best she could.
In Roh’lah ’s forward observation room, Meelan Lah paced nervously. Her thick muscles bunched and bulged dangerously beneath her pale, black-tattooed skin. Her brow knitted above her gray eyes in consternation.
A clamshell-shaped extrusion on the wall opened. Red tissue pulsed and moved, everted to form a blue head, like the shell of a sea creature, with large, soulful eyes.
“Still no word,” Pilot said.
“No,” Meelan Lah said, not breaking stride.
Pilot watched Meelan Lah pace. “The signal has not moved for some time. We. . . could. . . go after her,” Pilot said hesitantly.
Meelan Lah stopped, looked at the vilip bringing Pilot’s image from his den to the observation room. “No,” she said, sighing. “As much as I hate it, everything is going according to plan.” Her eyes flashed as she fixed Pilot with a stare. “But you let me know the instant the chaka vilip signal changes.”
(Meelan Lah gains 2 Conflict.)
“Of course.”
Pilot’s vilip folded back down, the clamshell closed. Meelan Lah turned to resume her pacing, came face-to-face with Essex.
“I’m worried, too,” the droid said.
Meelan Lah forced a smile, nodded. “I know.” She stroked the droid’s saucer-shaped head. “I’m sure she’ll be alright.”
As Meelan Lah resumed her nervous pacing, Essex hovered at her shoulder, keeping pace. If it helped her, maybe it would help him, too.
(Infiltrated Loggath the Hutt’s Palace, 10 XP awarded.)
(End of session. Sarza gained 2 Conflict. Roll Morality (1d10) – 3. Sarza’s Morality increases to 84. Sarza remains a Light-Side Paragon. Meelan Lah gained 2 Conflict. Roll Morality (1d10) – 4. Meelan Lah’s Morality increases to 64.)
