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Poison

Summary:

The girl who will be known as the Otohime and numerous poisonings over the course of her early life

Notes:

This is based on the premise that Danzo and Orochimaru decide to take Nara Shikamaru instead of Hyuuga Hinata, since Nara Shikaku is getting annoyingly nosy about things that aren't his business and losing a child would distract him from meddling in their affairs. The plan goes awry when baby Shikako tricks their patsy into kidnapping the wrong twin.

Orochimaru keeps Shikako anyway as a combination science experiment, personal assistant and apprentice. No one refers to her as anything except things like Orochimaru's shadow for so long that she forgets what her name is, until eventually she earns the title Otohime or "Sound Princess."

(See the end of the work for more notes.)

Work Text:

The First Poisoning

The stolen child is four the first time Orochimaru poisons her; it's just a mild hallucinogen, but it leaves her shaking for hours and if she was even slightly less terrified of Orochimaru learning her secrets, she'd have babbled the whole time. Orochimaru is initially intrigued by her silence, but his attention wanders when she doesn't do anything else interesting and another one of his experiments boils over.

She has to force herself to eat, the next time Orochimaru brings her food — it might be poisoned too, but she must eat in order keep her strength up, and anyway if Orochimaru ever grows bored and decides to kill her there's nothing she can do about it, willingly eating poisoned meals or no.

 

Hunting

As Orochimaru's casual poisonings increase in frequency and severity, Orochimaru's snake summons prove to be the child's saving grace — sometimes they bite her, sure, but only on orders or if she startles them, and they not only offer her tips on how to survive their venom, they teach her how to handle a wide variety of other mundane and exotic poisons, including all of Orochimaru's favorites. A constrictor named Midori teaches the girl hunting; the child's patience and self-control are already fire-forged, but the skill of knowing when to strike is invaluable.

Being able to supplement her diet by hunting for food which she can be reasonably certain isn't poisoned lifts a weight off her shoulder that the girl hadn't even realized she was carrying.

 

In Oto

Oddly, the poisonings die off once Orochimaru founds Otokagure. Orochimaru has a whole village to torment and experiment on now, and if he ever actually succeeds at poisoning her fatally then he'd have to run the place himself instead of just delegating all the tedious tasks to her.

That does unfortunately leave her as eight year old in charge of a village full of snarly, dangerous ninja who resent taking orders from a literal child instead of their charismatic, deadly new kage — she needs every advantage she can fabricate, so now it's her turn to poison people.

Notes:

This was originally a triple fill for the 2024 Three Sentence Ficathon prompt "what are they feeding you there?"

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