Chapter Text
Psychic Ability Over-use.
Ability over-use: The general symptoms of over-use are headaches, of course, and on occasion a sensitivity to light. However every ability has their own individual symptoms.
TK Hands: The hands shake violently and can have a loss of grip strength/motor functions. There's a chance that it disappears in the middle of grabbing/holding something.
Lev Ball: The ball is malformed, either being halfway deflated or a different shape entirely. It's bouncy/floaty properties are minimal. It has a high chance of popping if the user bounces/floats too high.
Cryokinesis: The user has something similar to brain-freeze and their body temp lowers rapidly while using it, having the possibility to cause hypothermia. The ice they make also melts easily/is very thin.
Pyrokinesis: The user has an incredibly high body temp/has a high risk of spontaneous combustion. The flames they make can be extinguished easily/they can only make small flames.
PSI-Blast: The user's blast can jam sort of like a gun and can cause migraines, bad moods/mood swings, and aggressive tendencies due to the large amount of mental aggression needed to fire a PSI-Blast.
Mental Connection: The connection is thin/faulty and can accidentally connect multiple thoughts/the wrong thoughts entirely. It also has the rare chance of making a normal thought into a dark thought.
Zoolpathy/Herbaphony: The user becomes aphasic. A.K.A, unable to understand animals/plants. That and the speech could be jumbled to the point where sentences and even words are completely scrambled.
Hydrokinesis: The user becomes dehydrated easily and is unable to control large amounts of water. There's also a possibility that, depending on the level of exhaustion and possible mood, the water could boil or freeze over.
Invisibility: Some limbs/extremities may not turn invisible at all and/or the user could only become transparent or "see-through". The possibility of only the skin/organs becoming invisible also increases.
Archetypes: The Archetype may be out of character, unruly and unwilling to follow commands, or lacking their original strength. There's also a possibility of it appearing to be crumpled/paper jammed.
Telepathy: Signals can get mixed and any words that do get sent over the link are garbled. Think of a bad radio signal. There's also a chance where the user forms a link to the wrong person/broadcasts their thoughts.
Confusion: The grenades can randomly go off even if the pin hasn't been pulled yet. The user also has a high chance of completely forgetting a piece of information. The level of exhaustion directly correlates to how important the information is.
Clairvoyance: The user has a chance of seeing from the wrong person's eyes. They also have the possibility of not seeing anything at all, having visual hallucinations and causing the Clairvoyance target to also hallucinate.
I know that these aren't all the powers but these are most of them so feel free to give me any recommendations, suggestions, or ideas in the comments.
