Chapter Text
Updated to: Chapter 4 (end)
-> Kryvarik is currently 25 years old and has just graduated from training to become a full-fledged Demon, having just finished going through the initiation process. This includes getting the proper demon name of 'Kryvarik', with their childhood name being Karnik. They ranked first in their graduation group.
-> Other notes that are not part of their information, known as 'Demonic Eye' include their abilities in different kinds of powers including 'Magic' and the size and scope of their Demon's Lair - these will be put at the end
[Kryvarik]
[1st Tier Higher Demon]
[Dungeon Lord] [Beget Monsters] [Corruptive Claim]
[Prodigy] [Bloodthirsty] [Calculative]
[Terror: 0] [Sin: 0] [Corruption: 0] [Mar: 0] [Ruin: 0]
[Realm: Cozealyn] [1 World] [0 Demons] [0 Devils] [0 Monsters] [0 Contractors]
[Dungeon Lord]
[1st-Prestige, Standard]
[The ability to fully form and anchor Dungeons in Worlds, keeping them working and influencing them and their beings]
[Architect I] [Dungeon Domain I] [Lord's Rule I]
[Architect I] - Allows the creation and molding of a Dungeon space, currently a maximum of 1 space up to 100 square meters (0/1).
[Dungeon Domain I] - Allows the creation of a Gate to connect a Dungeon space with a world and anchor it, currently a maximum of 1 gate (0/1).
[Lord's Rule I] - Allows for the stronger control and overview of a Dungeon and its monsters and devils, can be enforced through mental commands.
[Beget Monsters]
[1st-Prestige, Common]
[The ability for reproduction to spawn monsters with control over the type and the higher control of those born, includes increased odds of mutation, increased early strength gain of monsters, and parental-based possible mutation.]
[Monster Seed I] [Command Begotten I] [Nested I]
[Monster Seed I] - Allows for the control of the aspect of one's seed, the current choices being None, Demon, and Monster. When Seed is implanted properly, one is aware of it and the development of the Seed. Marked target must meet additional requirements to allow Seed to implant properly. Current Monster options: [Elemental Wisp] [Shapoid] [Slime].
[Command Begotten I] - Allows for higher loyalty from, understanding from, ease of command, and control of monsters that were begotten through Monster Seeds.
[Nested I] - Gives the Class/Power and connection to those who have been Seeded and afterwards, increasing in strength the more it happens to meet requirements, increase odds, and hold stronger control. Currently has a maximum of 1 target (0/1).
[Corruptive Claim]
[1st-Prestige, Uncommon]
[The ability to ark and corrupt human targets with actions slowly turning them into a Lesser Demon to follow you.]
[Corruptive I] [Demon's Mark I] [Loyalty I] [Claimed I]
[Corruptive I] - Allows for the corruption of a human target into a Lesser Demon through acts of power, lust, fear, control, and so on-may cause issues or have complications if they are not properly marked.
[Demon's Mark I] - Allows for the marking of a human to make them susceptible to corruption properly for transformation. Has a maximum of only 1 target at a time (0/1).
[Loyalty I] - Enforces the loyalty of Lesser Demons towards you to a minimum and makes increasing their loyalty and aids in dispelling disloyal thoughts.
[Claimed I] - A minor mark on a human claiming them to be one of yours and while not susceptible to corruption nearly as much as Demon's Mark does do so minorly while also allowing other Demon's to be aware of the claim. Currently has a maximum of 3 targets (0/3).
Essence Powers
As a Demon, Kryvarik not only has access to the more normal Magic and Sorcery but also the Demon-exclusive Torment. All of them are categorized by Rank with 0 being the lowest. The higher the rank the larger the phenomena that can be caused as well as the more phenomena can be caused without running out of power.
[Magic]: Rank 4, Specializes in Creation (Alchemy, Runecraft, Artifice (for 'Golemcraft')) and Elemental/Phenomena (Nature) Magics
[Sorcery]: Rank 3, Specializes in Charms and Jinxes
[Torment]: Rank 4, Specializes in Curses and (?)
Demon's Lair
Kryvarik has put a lot of effort into their Demon's Lair, having it's 5 years of set-up gone a very long and somewhat peculiar way. It totals 302 square meters-185 square meters pulled together through 5 years of hard work and 117 given by Initiation procedures in various ways. The Demon's Lair can be split into 3 major areas: the house, the greenhouse, and the annex.
The house is the largest area by far taking up a total of 215 square meters. It is made up of 2 floors and a basement with the two 'above ground' floors being 90 square meters each being 12 meters by 7.5 meters each and a 35 meter basement at 10 meters by 3.5 meters. The 2nd floor has the main bedroom/bathroom suite, a guest suite, and two additional bedrooms that share a bathroom. The 1st floor has a sitting room, a small dining hall, a small laundry room, a kitchen, a study, a bathroom, and two bedrooms set up for 2 people each sharing a bathroom. The basement has a meeting room, a small 'hall' space, a main corridor, and 7 rooms off the corridor with 7 being cell-like and the last double-sized one being a rudimentary 'monster nursery'.
The greenhouse currently totals 57 square meters being a 9.5 meter by 6 meter space. It includes raised garden plots for common stock plants in strengthened varieties, normal herb and tea plants, and a very large quantity of magical herbs often with only 1 to 5 plants of each.
The annex is the smallest area and is a workshop for alchemy as well as the making of golems and storage for materials and some finished products as well around such. It currently totals 30 square meters being a 6 meter by 5 meter space.
