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Summary
In the ruins of Aeor, two wizards find a new source of enrichment for their enclosure - a mysterious object which reminds them of a peculiar 12-sided artifact. As they develop the art of flirting exclusively through 'as-per-my-last-email' worthy arguments from across the dinner table, a challenge presents itself. What follows is a nine-tier Rube Goldberg machine of bad decisions, architectured by Caleb's very own inability to know when to quit.
Series
- Part 3 of Enrichment for Wizards
Bookmarked by YesNo_couldbeSo
02 Jan 2026
Bookmarker's Notes
One of the funniest goddamn things I ever did read
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Summary
It’s... the stupidest thing.
Essek grits his teeth. It’s a trained habit - a way to redirect some of the pain without showing any symptoms. A Shadowhand never shows his hand, and it is this he excels at - a poker face, a well-concealed illusion of poise and grandeur and tolerance.
But today, he is unlucky.
Because there is little that escapes the keen mind of Widogast - and here he has quite the disadvantage.
It is, quite literally, his least favored terrain.
Stairs.
---When keeping mages in an enclosed terrarium, please keep in mind the following: They need lots of places to hide and explore. Provide enrichment opportunities for them to keep them from getting bored - plenty of books, hidden treasures, and secret chambers. And if you're feeling bold, think about including an Anti-Magic staircase just to challenge them. See what they do with it.
Series
- Part 1 of Enrichment for Wizards
