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Summary
"Your morality ain't built for rooms like this, Lupin."
At Hogwarts, the rot has definitely breached the walls.
Remus Lupin drifts into the orbit of a set of plutocrat Slytherins – old money, old grudges, new parties – and a particular heiress who treats the life like a card table. The Gryffindors are fighting. The Slytherins have learned to party. And the Irish? They’re wondering why they showed up at all.
What begins as curiosity becomes entanglement. What looks like romance becomes strategy – and what begins as strategy starts to feel uncomfortably like romance.
Safety becomes anything but.
Because in 1977, every gathering was a gamble.
Bloodlines, money, and the remnants of ancestral magic. A story of many players. As alliances fracture and identities blur, everyone finds themselves caught between prophecy and politics, and one werewolf ends up far too close to the wrong kind of monsters.
