Critical Role
(Open, Moderated, Unrevealed)
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Summary
Essek wakes one day to find a man he hardly recognises in his bed. One who answers to Bren and flinches from the sight of him. One who has no recollection of him or their friends.
Seperated by more than distance, Caleb wakes trapped in a cold tower. His parents are still alive and that should be a blessing but none of his friends remember him, especially the Shadowhand who may be his only hope of returning home.
e.g Caleb and Essek learn to love every version of each other and of themselves
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Summary
Essek clung to her; his fingers gripped the front of her coat. He looked small in a way he never had before, frightened in a way that Caleb hadn’t fully processed he could be. It wasn’t Essek’s nervousness, the anxiety of a brilliant man who could see danger all around him, who could see the falling dominoes and the way the web he had woven had entangled him. It was the fear of a small child, or indeed, a stray cat—the fear of a creature trapped in a terrifying world it did not understand.
Essek, brilliant Essek, Essek who believed he could find the answers to everything, unable to understand a thing—the thought of it stabbed at Caleb’s heart.
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In a world where Trent makes it back to Eiselcross before the Nein do, Essek spends a night under the effects of the Feeblemind spell. Caleb undertakes a duty of care, and the Nein learn how Essek feels about them beneath everything.
