Chapter Text
The Hero Tower was built as a beacon of Justice—an enduring monument to protect the city and its people. Its foundation was laid by the very first hero the city had ever known: the Hero Crow Father. An avian of keen intellect and unwavering resolve, the Crow Father was both quick and cunning, embodying the true spirit of heroism. He was not only a protector of the people but also a visionary who sought to create a sanctuary for heroes themselves.
Understanding the tremendous psychological toll the heroic life took on those who served, the Crow Father developed a revolutionary system to support and safeguard the minds of heroes. This system, inspired in part by the principles of M.K. Ultra, was not designed to control or manipulate but to act as a mental safety net. It was a foundation of care meant to catch heroes before they broke, to bring them back from the brink when duty pushed them beyond their limits. In this way, the Crow Father established the first true chain of command—a bond of trust and protection between the Tower and its champions.
For a time, it was perfect.
But that fragile balance shattered when the Government and the Hero Commission overstepped their bounds. Their ambitions twisted the Crow Father’s system into a tool of human experimentation. It was then that the Crow Father discovered two children being subjected to cruel tests—young souls caught in the machinery of corruption masquerading as progress. His foundational system was being weaponized against the very heroes it was meant to protect.
Unable to stand by, the Crow Father took a fateful step. Under cover of darkness, he stole the two children away, saving them from the horrors inflicted by the Commission. That night marked a turning point. The Hero Commission branded the Crow Father a traitor and sought to eliminate him. To the public, the story was that the Crow Father—the beloved founder of the Hero Tower—had passed away. But in truth, he had vanished, hunted by those who once called him an ally.
With the Crow Father gone, the Hero Commission assumed full control of the Tower, steering its destiny with a heavy hand. It was a dark era where the ideals of justice were twisted to serve power. Heroism became a show. A front for political gains.
And then, the Angel of Death appeared.
A villain shrouded in mystery and unmatched in ruthlessness, the Angel of Death seemed to know every weakness of the Hero Commission and the Tower itself. His arrival heralded chaos. Soon, he was joined by two more fearsome adversaries: the Blood God and the Siren. Together, they formed the Syndicate—the world’s most dangerous and enigmatic trio of villains.
As the Syndicate’s reign grew, so too did the toll on the heroes. Teams sent to confront them vanished without a trace. No bodies were found. No demands were made. The heroes were simply gone—kidnapped, taken from the battlefield by an enemy that remained elusive and deadly.
Two years of relentless losses pushed the Hero Commission to desperate measures. Their answer was to unveil the “Heir” of the Crow Father: Hero Unit 01, known to the public as Hero Dream. Presented as the city’s ultimate protector, Dream was showcased for the world to see. His heroic deeds were captured in every newsreel and broadcasted across every screen.
But Dream was more than just a symbol. He was more than a successor to the Crow Father.
Unlike the legendary avian founder, Dream was human—entirely human, with no hybrid enhancements or wings to grant him flight. Yet, he survived wars that claimed entire squads, completed impossible solo missions, and remained steadfast without the aid of a team. To the public, he was a marvel; to the Commission, he was their secret weapon and greatest asset.
What the public did not know was that Dream was engineered and rigorously trained to be the ultimate rival—and executioner—of the Syndicate. Immune to the typical triggers and control mechanisms that subdued other heroes, Dream was the one hero the villains could not capture or bend to their will. His loyalty to the Commission was absolute, bred by design to stand unbreakable against their most dangerous foes.
The Syndicate quickly realized that Dream was no ordinary hero. He could match the Blood God in sheer strength, hold his ground against the Siren’s psychological warfare, and astonishingly, mimic flight without wings, as if he was raised by the villian himself, and not just a twisted ghost from a Foundation ment to help—matching the Angel of Death both on the ground and in the air with agile speed. It was a rare skill, one Dream shared only with the Angel of Death himself.
Yet, there was more to this rivalry than the villains understood.
Dream was raised by the Crow Father—Phil—the very founder who had built the Hero Tower and its foundation system. Though Dream had become the Commission’s ultimate weapon, Phil saw beyond the engineered exterior. To him, every hero birthed by the Tower was his responsibility—whether they knew him or not. Dream was more than a rival; he was part of Phil’s legacy, a hero born of a foundation that had been twisted but still held hope.
Phil refused to destroy Dream, no matter the cost.
Instead, they would need to be smart.
The Syndicate would have to find new ways to break what Dream’s strength could not, and the battle between the heroes and villains would only grow darker from here. The Syndiacte patiently reclaiming the broken heroes, under the Commissions thumb, growing and working to reclaim the Hero Tower. All the while, working very hard not to kill Dream. It was a unified desicion between the three. They would fight only to make sure they all survived, including him.
TBC
